Advance through 24 action-packed levels, each with its own musical theme and sound effects. Time attacks, duels, and puzzle challenges await!
Unlock new customizable skins and avatars as you progress. Flaunt your progress in multiplayer mode; push your opponent right off the screen. Challenge yourself, or go head to head with an opponent via wireless multiplayer functionality.
Listen as the jam intensifies depending on your skills. Stack 'em and crack 'em to unlock the best beats and score high points. Combo and link for best results. Buy on. Play Sound. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter.
Lumines Gameplay Movie 4. Critic Reviews. Score distribution:. Positive: 54 out of Mixed: 1 out of Negative: 0 out of Like waves crashing onto a white sandy beach, it's a spectacular elemental fusion that lulls you into a zen-like state, a type of serenity that relaxes your body as well as your mind as you peacefully walk its shores.
An artistic achievement and a must buy, Lumines is therapy for the soul. All this publication's reviews Read full review. Pelaaja Finland. You don't have to battle alone, though, as there are a further 11 characters - each with unique skills - to utilise. Your mission, should you choose to accept it what's the point in buying the game if you don't?
If you've been remotely interested in video games over the past 17 years, you've probably - at the very least - heard of the WipEout franchise. In case you haven't, the series sees you blast around a variety of futuristic tracks in a variety of futuristic craft, while attempting to eradicate your opponents using rockets and other weapons.
WipEout Pulse features eight different playable teams and 12 different tracks. An additional four teams and four tracks are available to download. Jak and Daxter: The Lost Frontier , unsurprisingly, allows you to play as eco-infused hero Jak and his mouthy sidekick Daxter. This platformer is fairly open ended, meaning you can freely explore the game's map at your own pace or jump straight into the variety of missions you're assigned throughout.
Jak's PSP outing managed to nab a shiny Gold Award when it passed through our special review room, so it's a worthy addition to your PS Vita's home screen. LittleBigPlanet for the PSP is a portable version of the similarly titled PlayStation 3 puzzle-platformer, albeit with a different single-player Story mode and without a multiplayer option.
Amazingly, the PS Vita version improves on this by retaining all the excellent gameplay and adding new costumes, touch-based finishing moves, and a brand-new Challenge Tower with new missions to complete. Touch-based controls are usable as well as a more traditional set-up, while musical skins are now unlocked via a new experience system.
It takes the core concept of Mojang's phenomenally successful game, but marries it to the popular Dragon Quest universe and fills it with likable characters, lite RPG mechanics, and an engaging story.
You soon realize that every trait can be exploited in some way meaning there are always new ways to explore the procedurally generated castle. Current page: Page 1. Darran is so old that he used to play retro games when they were simply called games. It has a lot of potential, but almost every desirable feature seems to be blocked. Battery Sony claims that the Vita's battery life should net around 3 to 5 hours of gameplay on a single charge.
I've been getting just over 4. This number increases when just watching video or listening to music in addition to using other features. The big improvement I've noticed over the PSP is standby time. The Vita lasts a very long time in standby mode -- I'm talking over a week in my testing. This would have been unheard of in the days of the PSP. Finally, the battery is internal and not user-replaceable.
Again, this decision was probably made to combat piracy, as some of the original PSP's vulnerability was unlocked because of its replaceable battery. Clocking in at a whopping 25 total launch games this includes PSN-only titles , there really is something for everyone.
Great graphics is where the Vita shines, and most of the launch titles look absolutely fantastic. It's the closest thing I've seen to a PlayStation 3 in your hands. I love the ability to be able to pause a game state by hitting the PlayStation button.
It freezes your game, which then allows you to use other applications. I should also note that like PSP games, Vita titles require a bit of loading time. So what about those dual analog thumb sticks? I can't deny that they are definitely needed -- Nintendo's introduction of the Circle Pad Pro for the 3DS is living proof. That said, their tiny demeanor doesn't allow for much range of motion.
I like that they pivot as opposed to slide, but what this has translated to seems to be an increase in their overall sensitivity as they relate to onscreen action. For example, using them to control aiming in Uncharted definitely takes a fair amount of practice to get right. Even then, I still find myself totally missing targets on a regular basis.
It's a much different experience compared with what I'm used to on a DualShock controller. During my testing with the launch games, I found that some titles aside from those where touch is a central mechanic like in Little Deviants give you the option to bypass touch controls. It seems the jury is still out on whether all games should offer that option, but I think touch-screen controls occasionally break the flow of gameplay.
Needless to say, touch control was a must-have feature from the start, so we'll have to see how its evolution plays out on the new platform. What I do love, though, is the rear touch panel and how it prevents any visual impairment while still using touch controls. Using the panel feels natural and from what I've seen so far, I enjoy it more than using the front screen for touch.
Just like the DualShock controller, the Vita uses motion control as well. It's another game mechanic that I'm not totally sold on, but it does appear in a sizable chunk of launch games.
Love it or hate it, it's still a better experience compared with the 3DS', simply because moving that system around almost always breaks up the 3D effect. The inclusion of two cameras allows the Vita to enter the world of augmented reality AR. The technology superimposes game elements into the environment around you by looking through Vita's screen.
Nintendo wowed us with a collection of AR games included with the system; the games force the player to move around a general area in most cases a table top. The AR experience on the Vita is much smoother in terms of frame rate and arguably better implemented than what I've seen on the 3DS. Still, the technology does feel a bit gimmicky, but Vita developers seem to be using it more than 3DS game makers. I also wanted to point out how well I think the Vita's onboard speakers perform.
Now you'll probably want to opt for headphones for most gaming situations it improves battery life and is general common courtesy , but it's definitely worth noting their clear and crisp sound and performance. I've had plenty of hands-on time with around a dozen games, but here are a few words on some titles I've spent a considerable amount of time with:. Uncharted: Golden Abyss: Easily the one absolutely must-have game at launch, Golden Abyss is Uncharted in your pocket.
Touch controls feel gimmicky, but there's the option to bypass them completely. Here's where I also really began to struggle with the analog thumb sticks, but after weeks of play, I'm much better than where I was when I started the game. The level of detail is amazing, as you can see a huge chunk of the field at any given time.
Here I really dislike the touch controls, though, including the rear panel.
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