Some properties - such as the Cherry Popper Ice Cream Company - end up being a front for a drugs business, where you can earn dosh by selling your special 99s to the public or by dropping by and collecting profits from the premises every few days. Other businesses, such as InterGlobal Films, unlock new missions and ways to increase your grip on the town - and include people such as "movie actress" Candy Suxxx, played in the game by real-life porn lady Jenna Jameson. And that's not all.
Tommy can also enjoy the myriad of other side-missions and objectives in Vice City, including pizza delivery boy, taxi driver, ambulance driver, fireman and vigilante. To help achieve all these objectives, Vice City is packing more heat than ever, with a host of weaponry organised into categories, so you can only carry one of each type in your total cache of nine.
New weapons include the horrible chainsaw that rips through people splashing the screen with blood, and a samurai sword that can lop heads off with one sharp swish. You can again fire certain guns from vehicles including bikes for drive-by shootings, but in addition you can also now tactically hit targets through car windows and blast tyres sending vehicles careering out of control - a technique that's used in the game by police with "stingers".
The GTA police force certainly hasn't mellowed since the last game - in fact, you have to be more vigilant of your "Wanted" rating, signified again by six stars in the top-right of the screen. As you commit crimes, the more stars you light up, the more aggressive the law enforcement officers will become. Get to three stars and they send the police helicopter after you - six stars, and the army will pay a visit in a tank. As in GTA III, if you get busted, you're taken to the nearest police station and have all your weapons confiscated, before your dodgy lawyer has time to spring you from jail.
Avoiding the authorities is almost a mini-game in itself. If you are frustrated and can't complete a mission, why not go on a good old-fashioned killing spree around the city for fun? Steal a motorbike, drive it into a crowd of people and smash it up.
Buy an Uzi and start indiscriminately spraying the neighbourhoods with bullets, before stealing an ambulance when it arrives and squishing as many innocent roller-skaters as you can.
Vice City is literally bursting with laugh-out-loud surprises and genuine great gaming moments. You can search out the many areas for spectacular vehicle jumps again, as in the last GTA, complete with slo-mo camera angles and Insane Stunt Bonuses, plus there are hidden packages to discover and psychopathic Rampage missions.
Then there's the dirt bike tracks, the different clothing for Tommy, the lap dances where you can watch girls jiggle about while your money goes down, as well as the old trick of picking up the naughty ladies of the night and heading to a secluded spot for a bit of the other.
There's just so much stuff in there - you'll be playing Vice City for months as it has at least hours of standard gameplay. The Al of NPCs and other vehicles is sometimes a little suspect, with cops suddenly stopping looking for you and pedestrians jumping into the path of your vehicle in an apparent suicide attempt.
However, it's good enough to create a feeling of being in a large city and there are more random events now, so cars will beep at you, people can shout abuse or ask questions, gangland shootouts will suddenly break out and traffic accidents occur.
Rockstar has really polished the graphics in the PC version of Vice City, and although you'll need a hefty machine for the best results, we had a x setting double the resolution of the PlayStation 2 version with fps that looked stunning, with sunlight reflected realistically off cars, and a beautiful neon glow lit up buildings at night. There was some pop-up cars appearing out of nowhere etc , and character animation is a little creaky, but this is being very picky - it's akin to criticising The Beatles' White Album for having a bit of a plain cover.
Vice City provides a rich environment where you can indulge every dark fantasy you've ever had, as well as enjoying some of the best level design and genius mission ideas ever featured in a game. Rockstar obviously knows its pop culture - there are many references to other films and TV shows, especially Miami Vice and the classic s movie Scarface the Giorgio Moroder soundtrack of which has already been raided for GTA III, trivia fans.
As we've experienced two GTA games in two years, you can actually forget how daring the whole franchise is: bad language, police murders, prostitution, illegal narcotics, porno movies, bloody chainsaw killings, scathing social criticism, political corruption, the sanctioned destruction of innocent people's property and possessions, and an amoral playable character. But after all that. Vice City is a title that has defined a generation - a videogame that's hugely entertaining and cool as f..
The Lights dim and Mr. Mister's Broken Wings thumps into action as a man in a sharp suit plunges his flared nostrils into a pile of coke so big it would have cost Daniella Westbrook more than her septum. Cut to a couple of bouffanted blondes In pink skirts on roller skates, and back to Nice Guy Eddie explaining that he doesn't know who's dead, who's alive, who's caught and who's not. The action switches to more drugs, violent shootings, more roller skates and a few more lines of the finest Peruvian.
If you asked most developers to name the inspiration behind their latest game, they'd go slightly red, look down at their feet and mutter something about a teacher back in school who gave them shelter in the computer labs from the bullies who made their lunchtimes hell. But this is different. Sometimes, life is sweet. As is becoming the norm, Vice City has been out on PlayStation 2 since Christmas, but if you've got any sense you've kept yourself well away from it.
I had to force myself into a quick three-hour razz around just so that I didn't come across as a clueless tallywhacker in New York, but even that was enough to convince me there's only one version of the game worth playing. Vice City might be identical in content between the two platforms, but visually they couldn't be further apart. The best analogy is pirate films.
You can't wait for Star Wars 3 to hit the cinemas over here, so you buy a grainy DVD copy filmed from a digital camera perched in some obese American's bulging crotch. And in doing so effectively ruin the experience you could've had if you'd been patient.
You might not think visuals are that important, but the revamped DX9 engine adds to the experience immeasurably. This is something I discovered as soon as the game was fired up on a huge presentation screen by Devin Winterbottom, Vice City's product manager, leaving me struggling to maintain my cool in the face of one of the most stunning games I've ever seen.
The official line on why the game gets released on PC after PS2 is that the developers have to go back in and buff the city up until it's gleaming though we suspect the truth might have something to do with a company called Sony, and the word 'exclusive'.
Either way, Devin looks as proud as any father clutching his newborn as he runs us through the visuals: "Oh yeah. It's all DX 9 stuff, and we've gone back in and re-done I all the textures, he says. Switching from day to night, the game suddenly explodes in a mass of neon shop fronts and street lamps. Pedestrians ditch their swimmers for suits and smart party clobber.
Standing in the middle of the road, an oncoming motorbike blinds me with its headlights. Dazzlingly bright at the core, the light diffuses round the edges creating an amazingly lifelike effect - the first of hundreds of subtle effects I was going to get unnaturally excited about as I played through the game on the enormous screen they had rigged up.
The next thing that grabbed me by the balls was the draw distance. If you can't see something clearly, it's more likely that it's your eyes that are defective. And to make the most out of all this, you can use your mouse to look around and take in every little nuance. Something Devin points to in highlighting differences between playing the game on either platform: When you're a console gamer you're always looking at what's ahead of you.
You never take the time to look around you, look behind you. Which means you won't get to see some of the pedestrian antics the team has been lovingly slaving over. Antics made all the more amusing and convincing by Rockstar's decision to motion capture the movements of professional stage actors. All the pedestrians have their own mannerisms, and things they do and say.
The pedestrians reflect that, walking around in bathing suits, or roller skating in tight pink spandex and headbands. Right on cue, a skater who wouldn't have looked out of place in the WWE in the mid '80s tries to skate round us only to fall on his pert, pink arse.
As he gingerly gets to his feet, the room dissolves in hysterical laughter, much as it would if we'd seen his slapstick fall in the real world. It's great demoing the game, because the same thing never happens twice. But the improvements in Vice City aren't just cosmetic. Rockstar might not be giving Vice City full sequel status, but there's enough new to make it a huge evolution from the last game.
First off, where Liberty City might as well have been a cardboard film set, giving the appearance of a city without anywhere for you to go except the streets, Vice City lets you move around inside buildings, and even buy your own properties when you get enough cash. You can't go in any building you want we presume they're saving this for the online version of the game, when, or indeed, if, it comes to fruition - see the Gangbang boxout below for more info but the various hotels, discos and shopping malls help extend the illusion of the city, and provide some pretty funky backdrops for the shady deals and gunfights you get into through the course of the game.
And this is no lazy add-on. The two entities co-exist, which means that although there's a short loading time when you move from outside to indoors, everything carries on in the city as if you were still out there. So any pedestrians hanging around outside will still be there doing their thang when you come back out. And any cops on your tail might not give up the chase just because you've ducked inside a building - a quick peek out of the window should tell you if this is the case.
The next tick on the checklist is the addition of new vehicles, most notably helicopters and motorbikes. There are six flyable helicopters in the game plus a radio-controlled model , and although they take a bit of getting used to, they're nowhere near as hard to fly as the Dodo from GTA III.
You can land on secluded rooftops for an afternoon's sniping, or use your blades to chop up a group of pensioners enjoying a round of golf. You'll also see choppers if your wanted rating gets too high, though these will be the ones the SWAT teams sent to bring you in are abseiling down from - if you're quick enough, a burst from your uzi or sniper shot to the pilot can take them down.
But the addition of motorbikes is an even more significant change to the way the game plays. It has been developed by Wiimm and Leseratte. If you get the error while connecting to Wiimmfi, then you are using an outdated patch. See this page for more details. There are lots of different methods to connect to Wiimmfi. Choose the one that fits your needs best.
Then, repeat the previous steps. Ellen's Pick Hades. Into The Breach. Microsoft Flight Simulator. Free Call of Duty Mobile. Free Genshin Impact. Among Us. Tell Me Why. Shovel Knight: Treasure Trove. Free Apex Legends. Free PlayerUnknown's Battlegrounds.
Free Destiny 2. Jo's Pick Age of Empires. Valiant Hearts The Great War. Free Pokemon Go! Free Fortnite. Super Mario Maker. Luigi's Mansion. Her Story. Ori and the Will of the Wisps. Splatoon 3. Death Stranding. Resident Evil Village. Dragon Age. Nier: Automata. Sekiro: Shadows Die Twice. Life Is Strange. Video games create worlds and then invite us to play in them.
These worlds are sometimes nothing like our own. Others, however, look to recreate life-like spaces, or take the real world and bend it in interesting directions.
Weather is a big part of the experience of a video game. It can create a particular mood, a sense of changing time, or can be used to change the mechanics of your interactions. Andy's Pick Proteus. Black Desert. Free World of Tanks.
Icarus First Cohort. Sons of Valhalla. Valkyria Chronicles 4. Paradise Marsh. Climber: Sky is the Limit. Wildflower From The Embers. Battlefield Andy's Pick Tchia. We Kill Monsters. Horizon Forbidden West. Rain on Your Parade. The Falconeer.
Little Devil Inside. Free Stormbound Kingdom Wars. Fallout 4. Free The Cycle: Frontier. Assassin's Creed Black Flag. While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions — whether shooting, puzzle-solving, or fetching and carrying — serve to underline the difficult, awkward and snatched nature of interpersonal interactions.
Ellen's Pick Lake. Jo's Pick Rainbow Billy. Thirsty Suitors. One Button Travel. Leaving Lyndow. Gerda: A Flame in Winter. Grim Fandango Remastered. Star Wars Eclipse. Not Tonight. The Legend of Tianding. Free Fallout Shelter. Rock Band 4. Inua - A Story in Ice and Time. Dr Meep. Art's Dream. Heartbeat: Regret. Planet of the Eyes. Bonfire Peaks. Free After Midnight. Fossil Echo. Neo: The World Ends with You.
The Legend of Zelda: Link's Awakening. Swordy Quest. A Detective's Demise. Blind Drive. Ambition: A Minuet in Power. The Vale: Shadow of the Crown.
Buddy Simulator A Walk With Yiayia. Free Branches of Power. Free Digital Compass. Andy's Pick Planet of Lana. Behind the Frame. One Night Hot Springs. Fate of Kai. Octopath Traveler. Andy's Pick Before Your Eyes. The Magnificent Trufflepigs. The Beginner's Guide. She Dreams Elsewhere. Ender Lillies: Quietus of the Knights. Free Closed Hands. A Rat's Quest. Free Cart Life. Journey of the Broken Circle. Open Roads. Shady Part of Me. Last Stop. Free Last Minute Love. The Cost of Recovery.
If Found. She Remembered Caterpillars. Captain Sabertooth and the Magic Diamond. Arma 3. Free Grace's Diary. Road to Guangdong. A Space for the Unbound. The White Door. Welcome to Elk. Free A Blind Legend.
Free Frequency Missing. Jo's Pick The Gardens Between. Through the Darkest of Times. Free Adventures With Anxiety. Goodbye Volcano High. Beyond Eyes. Arise: A Simple Story. Lair Of The Clockwork God. Never Alone. Over The Alps. The Stanley Parable.
Change: A Homeless Survival Experience. Going Under. Sea of Solitude. Free Our Personal Space. Wide Ocean Big Jacket. In Other Waters. Fractured Minds. Neo Cab. Little Misfortune. Elite Beat Agents. Old Man's Journey. Bioshock Infinite. Pay Day 2. I Am Alive. Vampire: The Masquerade - Blood Hunt. Doki Doki Literature Club.
The Signifier. Divinity: Original Sin II. Assassin's Creed Revelations. Cunch-Line Chronicles. Twelve Minutes. We invited visually impaired video gamer, activist and campaigner Dr Amy Kavanagh to compile a list of games with helpful, well thought out and intuitive navigation. As a streamer and disability consultant, Amy passionately advocates for gaming to be accessible for everyone One of the joys of gaming are the places you get to explore that you would never be able to visit in real life.
This is particularly important to me as a low vision gamer. Studies have shown that gaming improves both spatial awareness and navigation skills. However, getting unintentionally lost in a game is an all too common and very frustrating experience. Not knowing where to go or feeling confused about how to move from one location to another can be a challenge for many gamers, including new or younger players, low vision gamers like me and those with cognitive impairments.
The games in this list make exploring a virtual world smoother and finding your next mission fun rather than frustrating! There are some important factors that make games easier to navigate and can support you to improve your way-finding skills: Maps: A great starting point for being able to find your way around a game is a clear and detailed map.
Head Up Displays: Heads Up Display or Navigational Display provides information about the relationship between your character or avatar and the space they are existing in. As in games like Horizon Zero Dawn features like a compass, distance counter or radar can all be used to indicate in which direction an objective is.
Objectives: Giving objectives, missions, collectables or even key interactions different colours or symbols means you can learn your way around a game quickly. Alternatively, making objectives obvious using lighting, key colours or camera views can make a game more navigable without adding complicated HUD mechanics.
Directional Cues: Once you have reached your destination, prompts or clues about where you might find what you are looking for are also important. As in games like The Last of Us Part II this can include a camera view that will snap in the right direction, arrows or pointers, haptic feedback, audio cues or dialogue.
Some of my favourite games bring together these elements to make exploring a virtual world a treat rather than a chore. The standout example has to be The Last of Us Part II , designed with blind and low vision consultants, the game is possible to find your way through even with no useful vision.
The combination of audio cues and haptic feedback means you can enable constant prompts to help you navigate a dystopian and sometimes terrifying world. A game that combines a range of directional information into a fun experience is Spider-Man and the sequel Miles Morales. Football Chairman Pro. Assassin's Creed Identity. Rowan's Pick Minecraft Dungeons. Games use the spaces they create to tell stories. Some games do this by locking you in a key moment where the time of day doesn't change.
Other games let you explore and revisit places at different times of day. These day-night cycles invite players to explore at different times not only to find different things to do but to see how different locations change visually and audibly at different times of day. Some games, like The Long Dark , do this to offer a different environmental challenge at night, when the sun is in and the cold wind really affects your character. Other games offer more unusual ways to tie in-game light levels to the real world, like Unmaze that uses your smartphone's camera to determine how much light there is in the game.
Rowan's Pick Subnautica. Five Nights at Freddy's: Security Breach. Andy's Pick The Long Dark. Temple of Sun and Moon. Planet Alpha. Free Muck.
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