Rules for the game hearts


















This is a great opportunity to get rid of any high cards, to prevent winning unwanted suits. The only exception is that neither hearts nor the queen of spades can be thrown out in the very first trick, however, they can be thrown in any trick thereafter, as long as the player is void the suit currently being led.

Players cannot lead with a heart until either a heart or the queen of spades has been played, however, the queen of spades can lead at any point in the game. This is a trick-taking game but the goal is to win a minimal number of tricks, or better yet, the goal is to NOT win tricks that contain hearts or the queen of spades.

Remember, the objective is to have the lowest score. The score added is based on the sum of the hearts you have won. Cards 2 through 10 are worth their numeric value. The jack is worth 11 points. The queen is worth The king is worth 13 and the ace is worth 14 points. Remember, the objective is to have the lowest score. Once all cards are dealt and players have arranged their hand accordingly, the player with the two of clubs goes first.

If the two of clubs has been removed then lead with the three of clubs. All players are required to follow suit if capable. In hearts, there is no trump suit. For more information on the early history of Hearts, check out David Parlett's article here. Some variations allow for passing. Passing occurs before the lead card is placed at the beginning of the turn and creates an extra layer of complexity in the game and allows for more strategy for players to use.

If the game allows for passing, players will select 3 cards they would like to get rid of before each turn begins. The direction of the pass changes in cycles of 4.

On the first turn, players will pass their three cards to the person to their left; on the second turn, players will pass their three cards to the person to their right; on the third turn, players will pass their three cards to the person in front of them; and, on the fourth turn, no passing occurs.

Typically, players want to get rid of high ranking Hearts and the Queen of Spades as those cards will most likely win the player a trick and gain them points. Two people may play Hearts with an alteration to the deck. In Two Player Hearts, 3's, 5's, 7's, 9's, Jacks, and, Kings are removed from the deck, leaving 13 cards to be dealt to each player. All general rules remain the same. Omnibus Hearts incorporates the 10 of Diamonds. In Omnibus, if one wins a trick that contains the 10 of Diamonds, 10 points are subtracted from their score.

Subsequently, for one to Shoot the Moon, a player must win all of the Hearts, the Queen of Spades, and the 10 of Diamonds. The shooter decides which option best advances their play. Cancellation Hearts is a version of Hearts for large amounts of players, typically In Cancellation Hearts, 2 packs of cards are in play. Because there are doubles of every card, a new strategy of cancellation emerges.

If a pair of cards is played, they cancel each other out in trick ranking but, still count as points. So, if both Ace of Hearts are played, the next highest card wins the trick but, the winner still takes two points for the Hearts.

If 2 pairs of any card are in play, the trick is voided and cards are given to the winner of the next trick. In Cancellation Hearts, a common strategy is to pair up the Queen of Spades so that the winner of the trick gets a devastating 26 point addition. For 5 players, one Joker is added, 21 cards are dealt to each player, and the Joker leads the game.

For 6 players, a 2 of Clubs, and a 2 of Diamonds are removed, 17 cards are dealt to each player and the remaining 2 of Clubs leads the game. For 7 players, a Joker is added, 15 cards are dealt to each player, and the Joker leads. For 8 players, a Joker is added, a 2 of Clubs is removed, 13 cards are dealt to each player, and the Joker leads. For 9 players, a 2 of Clubs, both 2 of Diamonds, and both 2 of Spades are removed, 11 cards are dealt to each player, and the 2 of Clubs leads.

For 10 players, a 2 of Clubs, both 2 of Diamonds, and a 2 of Spades are removed, 10 cards are dealt to each player and the 2 of Clubs leads. Finally, for 11 players, a 2 of Clubs, both 2 of Diamonds and both 2 of Spades are removed, 9 cards are dealt and the 2 of Clubs leads.



0コメント

  • 1000 / 1000